Posted by Nyx on 1st Mar 10, 20:05
Morale

Some of you are noticing a change in morale. It's not a bug. There has been a bug for a long time and it's only just been brought to our attention recently. So, what you see now is the way that it was always intended to work as per the ratio listed in the Help section.

Posted by rez on 16th Feb 10, 14:57

Voting has been re-enabled!
Vote for us each day and earn 5 untrained units for each vote!

Posted by rez on 14th Feb 10, 16:34
After a long hiatus Galactic Lords Blue Server is open for Season #2!

As you can see we hired an outside graphics developer to provide us with a new and improved interface, we hope you enjoy it as much as we do. Along with a new design we also have some important updates that were made to the game:

* Weapons have been renamed

* Weapons and army strengths have been reduced and thus allow for more variance (instead of people hitting max)

* New attack for resources option has been added. When you attack another player for resources you can gain resources that they produce

* Newbie protection has been increased to 5 days

* You can now only launch 10 of each attack type on another player each day. That means you can attack 10 times, spy 10 times, and assassinate 10 times on each player every 24 hours.

* Referral rewards have now been limited to a max of 50 per day.

* After 5 days of inactivity (even if you are in vacation mode) you will no longer accrue turns or population growth.

* After 10 days of account inactivity a notice email will be sent, if after 20 days of inactivity the account will be deleted

Blue is meant to be more of a persistent game with less resets then the red version. With this in mind we will be introducing new features in the red server for each round. If those new features work out we will patch those into Blue. Patch notices will be announced ahead of time to give everyone enough time to make adjustments.

That about sums up the changes for Season #2, hope you enjoy the game and for those returning, welcome back!